First of all we need to take a plane and sub-divide it in several time.
Then we add particle system to it and change emitter to hair. under render option
Then we add particle system to it and change emitter to hair. under render option
we change it object type and add a reference object which we create in different layer.
We also reduce the amount of hair 1000 to 100.
Selecting the plane under under object data tab we create a vertex group and name it custom_place_particle.
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